@startuml
sprite $water_ladder [48x48/16] {
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!define FA6_WATER_LADDER(_alias) ENTITY(rectangle,black,water_ladder,_alias,FA6 WATER_LADDER)
!define FA6_WATER_LADDER(_alias, _label) ENTITY(rectangle,black,water_ladder,_label, _alias,FA6 WATER_LADDER)
!define FA6_WATER_LADDER(_alias, _label, _shape) ENTITY(_shape,black,water_ladder,_label, _alias,FA6 WATER_LADDER)
!define FA6_WATER_LADDER(_alias, _label, _shape, _color) ENTITY(_shape,_color,water_ladder,_label, _alias,FA6 WATER_LADDER)
skinparam folderBackgroundColor<<FA6 WATER_LADDER>> White
@enduml